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Short: Unfinished platform game programmed in Blitz Author: Fredrik Wikstrom Uploader: Fredrik Wikstrom <fredrik a500 org> Type: game/jump Architecture: m68k-amigaos Download: games/bbros.lha Now with FPS limiter (also lowered the speed a little to be more playable). The last uploaded version didn't include any of the data files (gfx, sound, etc.) so there was simply no way it could have run. This was because of a mistake I made when creating the archive. Editor is included so you can create your own levels if you want. None of the .exes contain any startup code, so don't try to run from Workbench. If using OS3.5/3.9 you can run from icon as long as you make sure that "Start From" is set to "Shell", and not "Workbench"! The game contains only two levels (both completeable), the second one being somewhat empty. Known problems/bugs: - Sometimes the game stops for some seconds, f.e. when the level changes or when both players have died and the level is reloaded. Just wait a few seconds (5-6) and the game should continue. This delay is to make sure that all disk buffers have been flushed when the game enters back into Blitz mode (multitasking is disabled). The delays are probably a little overkill though. - Some gfx bugs when the enemies/monsters are partially outside of the display (nothing too serious though)